“Tunneldemo” (Nov. 2000) Is a texturemapped tunnel with a box flying around inside of it. It’s my first “real” OpenGL demo so don’t expect too much, but I think it’s cool. The basic windows code of opening a window and setting up the rendering context has been written by NeHe (see links page). I’ve taken the code from his first lesson which creates a window and displays a black screen. The rest is homemade, and that explains the ugly textures. (although I’ve learned alot of the texture stuff from NeHe’s lessons). Get my TunnelDemo right here: Tunneldemo Source and Binary (Nov 2000)
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