Features
- 3D Studio MAX exporter.
- Serialization using custom fileformat, preserving all object properties.
- Raytracing/Pathtracing of the scenes.
- Relatively smooth memory management of selected object using reference counting.
- Quake 3 level import.
- Quake 2 level import.
- Polygonization of scalar fields.
- Bezier curves and patches.
- BSP trees.
- KD trees
- Supports Windows and GNU/Linux.
- OpenGL Rendering
- Quake 2 model format import.
- 3DS file import.
- Cloth rendering.
- Per pixel ligthing effects, displacement mapping (parallax mapping) and normal mapping.
In Production
- Nothing, I do not have the time right now.
Wishlist
- Bones support
- Powerfull Scripting System
- Advanced Particle System
- Halting Problem Solver
- Worst-case Polynomially Hamilton Path Finder.
Screenshots
(July 2004): Airplane exported from a 3DS Max file using the custom exporter and loaded in the linux client. The file selection dialog is open in the middle.
(June 2004): Per pixel lighting, bumpmapping and parallax mapping (displacement mapping).
(February 2004): An imported Quake3 level with lightmaps.
how can i download it?