Category Archives: Development

Got Data?

In anticipation of the algorithms presented in a course I’m having this semester I toyed around yesterday and created the diskvector. It is a simple piece of code that only took two hours to write. It is used when you … Continue reading

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Finally!

After another days hard work I finally created my first cornell box, since yesterday I added a more capable camera model and implemented the shading code. All the pieces are now slowly coming together. A small thing I still need … Continue reading

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Update

Another days work, and I now have this. It does not look like that much have changed since yesterday, but it has! I can now handle an arbitrary amount of triangles and I have clean separation between the various stages … Continue reading

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Exercising the GPU

I’m currently torturing the GeForce FX 5650GO card in my laptop with something it is not used to. As exam project for a course I am implementing a ray tracer almost entirely on the GPU and after several days of … Continue reading

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Royal Visit

Yesterday (monday) the newly wedly wed royal couple Frederik and Mary visited CAVI where I work, I managed to get this rather nice picture which is fairly exclusive since no media representatives were present inside the building, they were outside … Continue reading

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Per Pixel Lighting, Normal Mapping and Parallax Mapping

just added tangent-space normal mapping to the small test application, fragment and vertex programs rock! Now I just need to add parallax mapping and show a more interesting object than a plane :). Update. I just implemented parallax mapping. See … Continue reading

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Visionday

I am now done with two of my three exams this summer, and they went very vell. Today is my first day in many weeks where I do not have any university reading/working/writing scheduled. I will spend the day cleaning … Continue reading

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Per-Pixel Ligthing

I have implemented per pixel lighting in tangent space, it was implemeted as a small test project in my engine so I still need to integrate it with the rest of the engine. The plane visible in the screenshot is … Continue reading

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Playing With the GPU

Tonight I have been playing with the ARB_fragment_program and ARB_vertex_program OpenGL extensions for programming the GPU of the GeForce FX Go5650 in my laptop. It has been a while since I have played with assembly languages, but I manage – … Continue reading

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Weekend

I implemented verlet integration in the cloth renderer friday, it was easy to do and produced a result much more stable than the euler method I started out with. I had problems using the spring system formula presented in Thomas … Continue reading

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