-
Archives
- June 2010
- May 2010
- April 2010
- December 2009
- September 2009
- August 2009
- July 2009
- November 2008
- October 2008
- August 2008
- June 2008
- February 2008
- November 2007
- October 2007
- September 2007
- August 2007
- July 2007
- June 2007
- May 2007
- March 2007
- February 2007
- January 2007
- December 2006
- November 2006
- October 2006
- September 2006
- August 2006
- July 2006
- June 2006
- May 2006
- April 2006
- March 2006
- February 2006
- January 2006
- November 2005
- October 2005
- August 2005
- July 2005
- May 2005
- April 2005
- March 2005
- February 2005
- January 2005
- December 2004
- October 2004
- August 2004
- July 2004
- June 2004
- May 2004
- April 2004
- March 2004
- February 2004
- January 2004
- February 2003
- January 2003
- December 2002
- August 2002
- June 2002
- May 2002
- March 2002
- January 2002
- November 2001
- October 2001
- September 2001
- August 2001
- July 2001
- June 2001
- May 2001
- April 2001
- March 2001
- February 2001
- January 2001
-
Meta
Category Archives: Development
Got Data?
In anticipation of the algorithms presented in a course I’m having this semester I toyed around yesterday and created the diskvector. It is a simple piece of code that only took two hours to write. It is used when you … Continue reading
Posted in Development, Imported
Leave a comment
Finally!
After another days hard work I finally created my first cornell box, since yesterday I added a more capable camera model and implemented the shading code. All the pieces are now slowly coming together. A small thing I still need … Continue reading
Posted in Development, Imported, Real Life
Leave a comment
Update
Another days work, and I now have this. It does not look like that much have changed since yesterday, but it has! I can now handle an arbitrary amount of triangles and I have clean separation between the various stages … Continue reading
Posted in Development, Imported
Leave a comment
Exercising the GPU
I’m currently torturing the GeForce FX 5650GO card in my laptop with something it is not used to. As exam project for a course I am implementing a ray tracer almost entirely on the GPU and after several days of … Continue reading
Posted in Development, Imported, Real Life
Leave a comment
Royal Visit
Yesterday (monday) the newly wedly wed royal couple Frederik and Mary visited CAVI where I work, I managed to get this rather nice picture which is fairly exclusive since no media representatives were present inside the building, they were outside … Continue reading
Posted in Development, Imported, Real Life
Leave a comment
Per Pixel Lighting, Normal Mapping and Parallax Mapping
just added tangent-space normal mapping to the small test application, fragment and vertex programs rock! Now I just need to add parallax mapping and show a more interesting object than a plane :). Update. I just implemented parallax mapping. See … Continue reading
Posted in Development, Imported
Leave a comment
Visionday
I am now done with two of my three exams this summer, and they went very vell. Today is my first day in many weeks where I do not have any university reading/working/writing scheduled. I will spend the day cleaning … Continue reading
Posted in Development, Imported, Real Life
Leave a comment
Per-Pixel Ligthing
I have implemented per pixel lighting in tangent space, it was implemeted as a small test project in my engine so I still need to integrate it with the rest of the engine. The plane visible in the screenshot is … Continue reading
Posted in Development, Imported
Leave a comment
Playing With the GPU
Tonight I have been playing with the ARB_fragment_program and ARB_vertex_program OpenGL extensions for programming the GPU of the GeForce FX Go5650 in my laptop. It has been a while since I have played with assembly languages, but I manage – … Continue reading
Posted in Development, Imported
Leave a comment
Weekend
I implemented verlet integration in the cloth renderer friday, it was easy to do and produced a result much more stable than the euler method I started out with. I had problems using the spring system formula presented in Thomas … Continue reading
Posted in Development, Imported
Leave a comment