Finally!

After another days hard work I finally created my first cornell box, since yesterday I added a more capGPGPU Raytracer on the GPUable camera model and implemented the shading code. All the pieces are now slowly coming together. A small thing I still need is to associcate a material to each triangle, but that should be a quickie. The data is already exported from 3D Studio MAX so I just need some more textures and initialization code. The only large thing missing is support for uniform grid spatial paritioning, which is present in Purcells original paper. I’ll start implementing that next year, that is, the day after tommorow.I will celebrate new years eve here at the dorm with my girlfriend, Lars, Brian, Janus and a bunch of other people. It’s gonna be a blast. Happy new year everyone!

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