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Exercising the GPU

by Thomas on December 28th, 2004

I’m currently torturing the GeForce FX 5650GO card in my laptop with something it is not used to. As exam project for a course I am implementing a ray tracer almosGPGPU ray tracert entirely on the GPU and after several days of on-and-off work I have finally produced my first proper screenshot: I am using the technique described by Timothy Purcell in his Ph.D. dissertation from March 2004. To produce the screenshot I use 32MiB videoram in 13 32bit floating point textures and has a grand total of 14 Cg programs loaded. Nearly 500 lines of Cg code are used. Many of these numbers would be significantly reduced on a pixel shader model 3.0 card (the GeForce 6800 to name one), and I could really need multiple render targets, but hey, that is life.On other “news” I returned to Ã…rhus yesterday from my 9 days stay at my parents. My dad and sister gave me a lift and we ended up in IKEA where I bough a new bookcase which I assembled in the evening, now all I need is to fill it with all my books and junk.

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