Another Weekend

Cloth simulation with verlet integrationI seem to have emptied my sack of interesting post headlines, ah well. I have had a quiet weekend and found some time to play with my engine again. I have implemented a cloth renderer based on the one I talked about in one of my previous posts. A screenshot is shown on the right, the two red objects hovering about the cloth are lights in the scene graph, the left one is emitting blue light, the other one red.

Exams are approaching quite fast now, and I already feel that I am too lazy, so I suspect that my engine, and perhaps also this website, will see little change the next month or so. I also got a haircut today, I was done by my girlfriend outside on my porch during a thunderstorm, that was rather weird, and funny. Well, I have to make some excercises for tomorrow, see ya.

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>