Reality Dysfunction

I just finished reading the Nights Dawn trilogy by Peter F. Hamlinton. It was really a remarkable book, and I had to buy the second book in the series because I could not wait for the library to get it from the guy who had it borrowed. If you are in need of some really high class science fiction I really recommend these books totalling in more than 3000 pages.

I have had some fun at work these past days where I have implementet a cloth renderer. I started out using a fairly simple spring system but I started implementing a more physically realistic model where the spring forces are calculated via Hooks law for springs and velocity and position is found using integratiCloth simulation with verlet integrationon. The result was fairly chaotic since I used Eulers integration method which is a highly inaccurate approximation of the real integral. Tomorrow I plan to move to verlet integration as explained in Thomas Jacobsens (of Hitman fame) article. The application is written using the OpenGL Performer graphics engine by SGI (which is used only for displaying the mesh) and the virtual reality framework vrJuggler, it is written to work with our GNU/Linux rendering cluster counting 4 machines (one machine for each of three projectors, and a controlling workstation). I am looking forward to see it in stereo in the Panorama.

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