VBO’s
The meshes in the scenegraph are now moved to VBO’s. It did not raise the framerate when rendering a typical Quake3 level that much, but there is still room for experimenting with the number of VBO’s and how they are used.
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The meshes in the scenegraph are now moved to VBO’s. It did not raise the framerate when rendering a typical Quake3 level that much, but there is still room for experimenting with the number of VBO’s and how they are used.