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Multitexture and Lightmaps

by Thomas on February 22nd, 2004

I added multitexture support to the generic mesh object in the engine and added the lightmaps from the imported Quake 3 level, the result can be seen in this post. The shot was rendered in a single rendering pass using the multitexture extension.

OpenGL rendering a Quake 3 level using multitexture and lightmaps

From → Development, Imported

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