So another semester is upon me. I’ve been coding some on my Engine lately. I’ve added an algorithm to polygonize scalar fields using the marching cubes algorithm. The algorithm also generates normals for each vertex using interpolated gradient vectors calculated at lattice points. The resulting mesh is enviroment mapped producing a fairly cool look. I added metaballs to make some eyecandy and the result is nice. It might need optimizing but I might just skip that and move on to other aspects off the engine.