So another semester is upon me. I’ve been coding some on my Engine lately. I’ve added an algorithm to polygonize scalar fields using the marching cubes algorithm. The algorithm also generates normals for each vertex using interpolated gradient vectors calculated at lattice points. The resulting mesh is enviroment mapped producing a fairly cool look. I added metaballs to make some eyecandy and the result is nice. It might need optimizing but I might just skip that and move on to other aspects off the engine.
Monthly Archives: January 2004
Almost Time Now
The last couple of days I spent on studying for my last exam this semester, the (written) exam in a course called Complex Function Theory will take place tommorow.
Oh, and happy birthday Martin.
Quiet Weekend
I spent the weekend visiting my girlfriend, and relaxing. I’m studying for my last exam which is a written math thingie taking place the comming thursday. The normal uni drill then starts monday, yeah for uni.
Long Day
The most of the day I spent at work with VR Juggler and OpenGL Performer. I went running with Rune when I returned from work and my legs are now officially dead, but that did not stop me from making some great meatballks for dinner.
New Homepage
So I’ve got this brand new website. But since I do not have the slightest clue as to how to make such a beast I got this page from my good friend janus. This site is hosted by him aswell.
Exam Day
Went to my second exam out of three in this month, it was a written exam in dSprogSem (Languages and Formal Semantics) it went well, I’m eagerly awaiting the result