New Build of the Landscape Engine

I’ve uploaded the lates build of the landscape engine. I don’t have a lot of time right now so I’ll make a brief description. It has frustum culling (using an octree) and textures generated from data in the heightmap, here’s a screenshot:
And here’s another showing a tiny part of the octree:
The next thing I’ll have to add is precalculated lightning (using raytracing) and some better looking textures. I’d like some feedback if you have any. You can download the engine from
Did I mention that the source is included?
If you run the program in windowed mode the settings are a bit strange, you’ll only see it in wireframe. Press ‘i’ to make it solid again, and ‘u’ to turn the textures on.

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