Frustum Culling, Octrees and More

The frustum culling part is now finished, the engine now does a rough hidden source removal based on the octree. So I’m able to load large heightmaps and display them smoothly now :). But I ruined the textures and the fog feature as I changed the renderer to use vertex arrays so you’ll have to wait a couple of days for the upload.
Did you see the CL final yesterday? What a match, I was cheering for Bayern so I’m glad that they won, but both teams played a great match I must say! Anyways, I have an oral in ancient history coming up next thursday so I might be a bit sloppier with my programming and updates, we’ll see.

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