I’ve fixed some horrible bugs in a landscape renderer I’m currently working on. It calculates normals for each vertex and renders the landscape using smooth shading, it looks really good. I won’t release it until I’ve added the last few features which is:
- A decent camera system.
- More height gradients.
- Texture blending (perhaps).
I’m looking forward to getting some programming done tomorrow, but tonight I’m going to a party at my highschool, the last party ever at that place for me since I’m on my last year :).