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by Thomas on March 12th, 2001

Hmm, I’m writing this newspost from a computer without internet access, I planned to upload the updates when I came to school this morning but I found out that the internet connection has been closed due to the fact that some of the younger students have midterms today. I’m writing this at 8am in the morning but it can’t get it uploaded until later today :(. But that doesn’t mean that I can’t introduce the programs that I’m going to upload.
The program 3DRender was originaly written by me because I wanted a better understanding of 3dmath. The undelaying engine was finished in mid-december 2000 and has remained virtually unchanged ever since (except for a bug I discovered yesterday and a single new function). Since then I’ve mostly used the program as a way to improve my modest abilities in MFC programming. More info on what the program actually do can be found on the projects page. The changes in the latest version are:

  • Completely redesigned and now actually usefull “Edit Vertices” dialog.
  • Bugfix in C3DEngine code (in C3DEngine::Insertvertex).
  • Function that allows you to draw a sphere.
  • Max 400 vertices in each object (as oppose to the 20 vertices/object limit in the last version.

And here’s a screenshot showing the redesigned “Edit Vertices” dialog:
3DRender Screenshot
The .exe file and the full source can be downloaded here: 3DRender. Please send feedback and comments to me.
As promised I’ve also uploaded my preliminary plasma demo, it has the following problems:

  • The palette animations don’t wrap the palette around the edges
  • There is no framerate lock.

It works best on older computers duo to the missing framerate lock. The program uses mode13h and all you need is a dos installation. The .exe with source can be downloaded here: 3DRender.

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