Jan/010
The Flu
Just a small update on this, the last day of January. I'm sorry that I haven't updated for a couple of days, but I've got the flu and haven't got the ressources to update at this moment. I do have one thing on my mind though. Nate (nate.scuzzy.net) has decided to stop working on his OpenGL homepage and it has been put offline, that's a pity since he had a great site! I hope that he decides to put it online again
Jan/010
Users Guide
I've finally finished my users guide for 3DRender, go read some of it and see if you need the program. I beleive that a program like 3DRender is great for learning basic 3D operations and It's even grown more usefull than I imagined at first. It's actually great for drawing vectors and coordinate systems in true perspective corrected 3d. Well, enough rambling for now.
Jan/010
Incoming – The Flu
I'm feeling ill today, I've got a headache and I think I've got the cold, or maybe even the flu. I just wanted to let you know that if you are having troubles drawing anything with 3DRender there's help on the way. I've started work on a users guide that will explain you how the different params affect the system and how to use them. I expect it to be finished within next week or so.
Jan/010
Tutorials in PDF: Tranformations in 3D, Creating a Language
Rob Santa has converted another two of my tutorials into PDF format. He has converted Transformations in 3D and Creating a Language. Thanks again Rob.
And once again I would like to ask every one of you to write me if you have comments, news or just want me to throw you a link! Keep 'em coming, write me here.
Jan/013
Tutorials in PDF: Matrix Algrebra
Rob Santa has been so kind as to convert my matrix tutorial into PDF format, I would like to thank Rob for doing this and I've uploaded the pdf which can be downloaded here: Matrix Algebra, Thanks Rob.
I've also noticed that NeHe has posted news about my site that's very cool and has given me alot of visitors, welcome :).
Jan/010
Elysium
Well, I've made a slight update, I've removed the link to the page which features the original version of the design of this page. The page was located at my schools server and the server crew kinda fucked up so the site is gone :(.
In other news I've formed the demogroup Elysium along with "paaske" which will be our musician. Progress on our very frist demo is going good and we will enter it in the PCdemo competition at mekka & symposium in germany this easter.
Jan/010
Reflection Demo
I've uploaded the reflection Demo. Here's a screenshot: ![]()
The source files and the win32 binary have been uploaded aswell and more info can be found at the "projects" section. Have a nice weekend.
Jan/010
Working on Reflection Demo
Slept too long today, didn't make it to the first 3 classes :(. I think that I'll upload a small reflection thingy I did sometime ago, the upload will be made in the weekend. It's very simple, no textures or use of the stencil buffer but it works, as long as you keep the camera above the ground. I've also started on a new project, its an entry a PCdemo competition at the next scene party that I'll attend (perhaps "The Meltdown" which is set to go next month). It's my first demo ever so don't expect much, I'm just trying to get a feel for it - in fact, I've already got a small state driven demo up and running. I will ofcourse upload the demo and the source when the contest is over (you can't participate with stuff that has been released already in the combos).
Jan/010
OpenGL Text Rendering Class
I've uploaded the font class, it can be found in the "projects" section. Here is a screenshot of an app using the font class:
As you can see it can display both wireframe and solid fonts. The solid fonts have correct normals and can therefore be lit properly. The class is windows-only as of now due to the fact that it uses wgl* functions, but it could be ported to linux/macOS I beleive, send me a mail if you want to help.See the header file of the class Header file for OpenGL Font Engine here, as you can see the class is very simple, but that's a choice from my side since I don't need more advanced fonts yet, when I do I'll rewrite the class. Most of the font functions are based on code written by NeHe at nehe.gamedev.net, I've just made it into a easy-to-use class.
I've also uploaded a new version of 3DRender. The "Edit Vertices" and the "Draw Cube" dialogs have been completely reprogrammed and are now much more usefull than before. I've also added three brand new dialogs: scale, translate and rotate dialogs. The rotate dialog is not working yet though. Here's a screenshot of the build with the new "scale" dialog:
The render can be downloaded here The source can be found here. Have fun playing with the app, and if you make some cool objects, send me a screenshot :). If you just want to see some of the basic design in the engine without downloading a zip file you can take a look at the primary header file right here.

